/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2StaticObjectInstance;
import net.sf.l2j.gameserver.network.serverpackets.ChairSit;

public final class RequestChangeWaitType extends L2GameClientPacket
{
	private boolean _typeStand;
	
	@Override
	protected void readImpl()
	{
		_typeStand = (readD() == 1);
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		
		L2Object target = player.getTarget();
		
		if (player.getMountType() != 0) // prevent sit/stand if you riding
			return;
		
		// Only available for /stand command. /sit is bypassed.
		if (player.isFakeDeath() && _typeStand)
		{
			player.stopFakeDeath(true);
			return;
		}
		
		if (target != null && !player.isSitting() && target instanceof L2StaticObjectInstance && ((L2StaticObjectInstance) target).getType() == 1 && CastleManager.getInstance().getCastle(target) != null && player.isInsideRadius(target, L2StaticObjectInstance.INTERACTION_DISTANCE, false, false))
		{
			ChairSit cs = new ChairSit(player, ((L2StaticObjectInstance) target).getStaticObjectId());
			player.sendPacket(cs);
			player.sitDown();
			player.broadcastPacket(cs);
		}
		
		if (_typeStand)
			player.standUp();
		else
			player.sitDown();
	}
}